



Only the third and fourth sets are used for each character with the same method of shooting backwards, again, obscured by stage title call.

Lobbing grenades, front, backwards and backwards with weapon extended. A frame of Tarma's fourth animation is used in the credits scene of Metal Slug 7/XX. These were redrawn and re-purposed for the helper NPC Achilles in Metal Slug 5 and even so he is unused in the proper game. Arcade version only allows pistol starts, but console ports on the Saturn and PSX has an option that allows you to keep your weapon after stages during Combat School, allowing them to be seen. In missions where you drop into the area via parachute, hold Left and fire. Technically, these were used in the game. Some of them does actually get used in varied ways, as will be mentioned below. Someone in the company seems to not want to let it go. This was axed for a simpler yet smooth set - and despite the fact that most are not used at all they all appear repeatedly in later games, to the extent that the same animation is made for other new playable characters and they still remain completely unused. Please fix this.Īt one point, the playable characters were to be more flexible with varied movements. There's a whole lotta words here, but not enough pictures. However, the Girida-O palette won't change when its spheres get misaligned. If there is a Girida-O in the screen, it will also show its 3 sphere sprites and the debug values will point to them in place of the Metal Slug's ones. When it lands, if there is a sphere which is not touching the ground, it will change its colors to brighter ones. When jumping, the 3 spheres sprites will automatically align, while the Metal Slug sprite will return his normal palette and the 2 sphere sprites on the ends will change their color to black. In that case, the 3 sphere sprites will result misaligned and the Metal Slug sprite colors will become brighter, except the Vulcan. This will also show 3 sprites under any Metal Slug and Girida-O's thread, which will determine the tank sprite rotation amount while walking on a vertical drop. The coordinates and their purpose are shown below. The coordinates remain until either one or both is on-screen, and will cease operations once it leaves the screen or is destroyed. This dipswitch specializes in tank tread physics, displaying coordinates and graphical indicators to the Metal Slug and the Girida-O tanks. 3.6.6 Hairbuster Riberts Missile Exhaust.2.4 DIP 2, Bit 5: Tank Tread Debug Data.
